Tag Archives: film

Basic Camera Movement in three.js (WebGL)

Posted on February 24th, 2015 in Code Sketches
Use the drop-down at the top right to switch between tilt, pan, zoom, pedestal, dolly and truck/track. Demo: https://rawgit.com/nselikoff/basic-camera-movement-three-js/master/index.html Often times with real-time graphics demos and “creative coding” apps we default to a fixed camera, an orbiting camera, or an interactive Maya-style camera (orbit, pan and zoom or dolly with the mouse). This is a […]