In 2004, I created a graphics program that simulated a population of stickmen and stickwomen through various iconic stages of life: birth, play, love, work, rest, travel, and death. From its humble beginning as a school project (thanks Marty!) the Society of Stickpeople has gone through many incarnations, detailed below.

Chaotic Particles using OpenCL

Chaotic Particles using OpenCL

I like to visualize strange attractors in real time, and OpenCL is a promising technology to take this to the next level, as it can utilize all processing cores available on a system, be they GPU, CPU, or a combination. As long as the algorithm can be made massively parallel.

New Heights in Computer Art

New Heights in Computer Art

Egberto Almenas just wrote a fantastic review of my artwork: Aerial, or as if contemplating “from above,” Nathan Selikoff’s computer artwork commands more than token attention, for it anchors the desultory byproducts of a new era to a higher order of existence and beauty. Read the whole review at Suite101: Nathan Selikoff’s New Heights in Computer Art