In 2004, I created a graphics program that simulated a population of stickmen and stickwomen through various iconic stages of life: birth, play, love, work, rest, travel, and death. From its humble beginning as a school project (thanks Marty!) the Society of Stickpeople has gone through many incarnations, detailed below.

Early Work

Early Work

Ice and Reach were my first two strange attractor artworks in color. I don’t think I’ll ever get tired of this dendritic form, with its spirographic detail.

Strange Attractors Tech Notes

Strange Attractors Tech Notes

I first generate my strange attractor artwork with a custom program written using C++, OpenGL, and GLUT. The basic algorithm I use for generating the attractors is set forth in Clifford Pickover’s Chaos in Wonderland; the equations I use are iterated functions that plot between a hundred thousand and a few billion pixels, depending on the final size of the artwork. I colorize the attractors by with gradient mapping in Photoshop (the initial renders are 16 bit grayscale images).