In 2004, I created a graphics program that simulated a population of stickmen and stickwomen through various iconic stages of life: birth, play, love, work, rest, travel, and death. From its humble beginning as a school project (thanks Marty!) the Society of Stickpeople has gone through many incarnations, detailed below.
Strange Attractors Tech Notes
March 17th, 2010I first generate my strange attractor artwork with a custom program written using C++, OpenGL, and GLUT. The basic algorithm I use for generating the attractors is set forth in Clifford Pickover’s Chaos in Wonderland; the equations I use are iterated functions that plot between a hundred thousand and a few billion pixels, depending on the final size of the artwork. I colorize the attractors by with gradient mapping in Photoshop (the initial renders are 16 bit grayscale images).









