Society of Stickpeople

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In 2004, I created a graphics program that simulated a population of stickmen and stickwomen through various iconic stages of life: birth, play, love, work, rest, travel, and death. From its humble beginning as a school project (thanks Marty!) the Society of Stickpeople has gone through many incarnations, detailed below.

A New Beginning

A New Beginning

With an emphasis on the conceptual underpinnings of this series, I reworked the Society of Stickpeople to focus on sustainability and the impact of what we build and how we build it. A New Beginning includes a video capture of the new interactive installation of the Society, which debuted at the Maitland Art Center in 2009.

Experiments in Digital Chronophotography

Experiments in Digital Chronophotography

These prints are an attempt to capture, in one frame, the entire “evolution” of a population of stickmen and stickwomen. Experimenting with the digital equivalent of Muybridge’s and Marey’s chronophotography has led to these fascinating, mysterious works.

Society of Stickpeople Tech Notes

Society of Stickpeople Tech Notes

The original OpenGL program was crafted to simulate a population controlled by finite state machines, using stickmen and stickwomen with simple animations to visually represent the unfolding dynamics of the population. Later, the program was changed to experiment with the idea of digital chronophotography, or a way to capture in one frame the essence of each particular simulated run.