Fibonacci Spiral
March 28th, 2010I am fascinated by the Fibonacci (Golden) Spiral, and love the geometric construction, which is mimicked and expanded in this Processing sketch.

Fibonacci Spiral by Nathan Selikoff. 2010. Image capture from Processing sketch.
While developing an earlier concept for my website redesign, I created this version of the Fibonacci Spiral, with subtle coloration and fading arcs and squares. Make sure you stare at it for a little while to see the change!
processing code
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// large version // second attempt at a fibonacci spiral // first attempt was great, but used rotation, // which is expensive and imprecise // here's the beginning of the fibonacci sequence... // 0, 1, 1, 2, 3, 5, 8 void setup() { size(611, 378); smooth(); frameRate(30); } int[] s = new int[3]; int tmp, phase; float speed; void draw() { // clear the screen to a nice green background(228, 236, 215); // initialize variables s[0] = 0; s[1] = 0; // first number of the fibonacci sequence s[2] = 1; // second number of the fibonacci sequence phase = 0; // simple counter; use this to apply fx to the boxes linearly speed = 0.01; // speed of the effects // set the origin at the end of the spiral translate(442, 272); // flip vertically to match my logo scale(1.0, -1.0); rotate(PI); // this loop constructs the spiral // basically, draw a square of side s, // rotate 90deg, calculate the new s0 and s, // move up s0 + s, and repeat... while (s[2] < 611) { // use a sin function to give us some nice undulating effects float wave = sin((frameCount + phase*20) * speed) + 1.0; // styles for the arcs fill(0, 0, wave * 64, 10); // undulating transparent black fill stroke(255, wave * 255); // undulating white stroke // draw the quarter-circles inside the squares // set the stroke weight to 2 for the arc that makes the spiral if (phase % 4 == 0) strokeWeight(2); else strokeWeight(1); arc(s[2], s[2], 2*s[2], 2*s[2], PI, 3*PI/2.0); if (phase % 4 == 1) strokeWeight(2); else strokeWeight(1); arc(0, s[2], 2*s[2], 2*s[2], -PI/2.0, 0); if (phase % 4 == 2) strokeWeight(2); else strokeWeight(1); arc(0, 0, 2*s[2], 2*s[2], 0, PI/2.0); if (phase % 4 == 3) strokeWeight(2); else strokeWeight(1); arc(s[2], 0, 2*s[2], 2*s[2], PI/2.0, PI); // styles for the squares noFill(); stroke(255, 255, 255, 255); strokeWeight(1); // draw the square rect(0, 0, s[2], s[2]); // calculate the next number in the fibonacci sequence tmp = s[2]; s[2] += s[1]; s[0] = s[1]; s[1] = tmp; // translate to get in position for the next square switch(phase % 4) { case 0: translate(s[1], 0); break; case 1: translate(-s[0], s[1]); break; case 2: translate(-s[2], -s[0]); break; case 3: translate(0, -s[2]); break; } phase++; } }










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